Large City: Räz Qec äbony Hasch

Räz Qec äbony Hasch

Räz Qec äbony Hasch
Example Undermountain architecture.
StateUndermountain
ProvenceLälhulål Kingdom
Sub ProvenceDakÿhḡredte Hold
RegionBêtdë-vëkê Grasslands
Founded886
Community LeaderLord Giddil
Area53 km2 (21 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation11516 m (-5167 ft)
Average Yearly Precipitation134 cm/y (52 in/y)
Population12637
Population Density238 people per km2 (601 people per mi2)
Town AuraTruename Magic
Naming
Native nameRäz Qec äbony Hasch
Pronunciation/qec/ /əˈbonʤ has̼/
Direct Translation[fair; just] [citizen]
Translation[Not Yet Translated]

Räz Qec äbony Hasch (/qec/ /əˈbonʤ has̼/ [fair; just] [citizen]) is a subtropical Large City located in Dakÿhḡredte Hold, Lälhulål Kingdom, within the Undermountain.

The name Räz Qec äbony Hasch is derived from the Sylvin language, as Räz Qec äbony Hasch was founded by Erméchīb Gō̄shī 'Pie Stella' Vú̄tō̄ Nībó̄r Cûfé̄, who was culturaly Undermountain.

Climate

Räz Qec äbony Hasch has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 15°C (59°F). Räz Qec äbony Hasch receives an average of 134 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Qec äbony Hasch covers an area of nearly 53 km2 (21 mi2), and an average elevation of 11516 m (-5167 ft) above sea level.

Overview

Räz Qec äbony Hasch was founded durring the late 10th century, by Erméchīb Gō̄shī 'Pie Stella' Vú̄tō̄ Nībó̄r Cûfé̄. The establishment of Räz Qec äbony Hasch was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Erméchīb Gō̄shī 'Pie Stella' Vú̄tō̄ Nībó̄r Cûfé̄ struck deals with nearby nations and communities to establish Räz Qec äbony Hasch as a prison colony.

Räz Qec äbony Hasch was built using the conventions of Undermountain durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Räz Qec äbony Hasch is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Qec äbony Hasch is buildings are arranged arround a network of broad packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Räz Qec äbony Hasch's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Räz Qec äbony Hasch shows Räz Qec äbony Hasch as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Räz Qec äbony Hasch places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Räz Qec äbony Hasch possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Räz Qec äbony Hasch has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Qec äbony Hasch has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Qec äbony Hasch. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Qec äbony Hasch's parks.

Räz Qec äbony Hasch has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Qec äbony Hasch.

Räz Qec äbony Hasch has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Qec äbony Hasch has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Qec äbony Hasch has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Qec äbony Hasch has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Qec äbony Hasch has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Qec äbony Hasch has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Qec äbony Hasch has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Qec äbony Hasch's public wards, blessings, and other arcane systems.

Räz Qec äbony Hasch has an Arcane Academy which provides higher education in the arcane sciences.

Räz Qec äbony Hasch possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Qec äbony Hasch's grid is powered by a direct leyline tap.

Räz Qec äbony Hasch's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Qec äbony Hasch has a first rate hospital which caters to anyone in need of long term medical care.

Räz Qec äbony Hasch has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Räz Qec äbony Hasch has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Qec äbony Hasch's natural decorations nor waterways.

Räz Qec äbony Hasch has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Qec äbony Hasch has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Qec äbony Hasch has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Qec äbony Hasch's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Räz Qec äbony Hasch rainbows form quite often above the Large City.

The Flea, Mammoth near Räz Qec äbony Hasch are known to be quite timid.

Räz Qec äbony Hasch's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Charm energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 24
  • Farmers: 37
  • Farm Laborer: 84
  • Hunters: 46
  • Milk Maids: 38
  • Ranchers: 15
  • Ranch Hands: 36
  • Shepherds: 35
    • Farmland: 50548 m2
    • Cattle and Similar Creatures: 3159
    • Poultry: 37911
    • Swine: 2527
    • Sheep: 126
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1263

Craftsmen

  • Arms and Toolmakers: 24
  • Blacksmiths: 28
  • Bookbinders: 16
  • Buckle-makers: 16
  • Cabinetmakers: 30
  • Candlemakers: 39
  • Carpenters: 38
  • Clothmakers: 37
  • Coach and Harness Makers: 13
  • Coopers: 31
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 12
  • Cutlers: 10
  • Fabricworkers: 28
  • Farrier: 58
  • Furriers: 8
  • Glassworkers: 46
  • Gunsmiths: 26
  • Harness-Makers: 11
  • Hatters: 23
  • Hosiery Workers: 8
  • Jewelers: 14
  • Leatherwrights: 31
  • Locksmiths: 13
  • Matchstick makers: 19
  • Musical Instrument Makers: 18
  • Painters, Structures and Fixtures: 16
  • Paper Workers: 18
  • Plasterers: 17
  • Pursemakers: 21
  • Roofers: 13
  • Ropemakers: 13
  • Rugmakers: 12
  • Saddlers: 22
  • Scabbardmakers: 26
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 12
  • Soap and Tallow Workers: 45
  • Tailors: 81
  • Tanners: 15
  • Upholsterers: 18
  • Watchmakers: 17
  • Weavers: 32
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 16
  • Booksellers: 20
  • Butchers: 30
  • Chandlers: 31
  • Chicken Butchers: 32
  • Entrepreneurs: 13
  • Fine Clothiers: 34
  • Fishmongers: 34
  • Florists: 7
  • Potion Sellers: 21
  • Resellers: 50
  • Spice Merchants: 17
  • Wine-sellers: 25
  • Wheelwright: 19
  • Woodsellers: 12

Service workers

  • Bakers: 84
  • Barbers: 56
  • Coachmen: 17
  • Cooks: 54
  • Doctors: 28
  • Gamekeepers: 20
  • Grooms: 11
  • Hairdressers: 42
  • Healers: 31
  • Housekeepers: 38
  • Housemaids: 70
  • House Stewards: 34
  • Inns: 12
  • Laundry maids: 23
  • Maidservants: 40
  • Nursery Maids: 24
  • Pastrycooks: 45
  • Restaurateur: 60
  • Tavern Keepers: 46

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 28
  • In-Town Couriers: 28
  • Long Haul Couriers: 30
  • Dockyard Workers: 25
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 33
  • Millers: 30
  • Miners: 26
  • Oilmen and Polishers: 19
  • Postmen: 27
  • Pure Finder: 17
  • Skinners: 40
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 42
  • Watercarriers: 27
  • Watermen, Bargemen, etc.: 37

Skilled Laborers

  • Accountants: 16
  • Alchemist: 19
  • Clerk: 24
  • Dentists: 12
  • Educators: 34
  • Engineers: 18
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 17
  • Civil Clerks: 30
  • Civic Iudex: 13
  • Consultants: 8
  • Exorcist: 28
  • Fixers: 14
  • Kami Clerk: 25
  • Landlords: 23
  • Lawyers: 15
  • Legend Keepers: 22
  • Militia Officers: 97
  • Monks, Monastic: 39
  • Monks, Civic: 37
  • Historian, Oral: 28
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 28
  • Priests: 50
  • Rangers: 17
  • Rat Catchers: 20
  • Scholars: 19
  • Spiritualist: 21
  • Slayers: 7
  • Storytellers: 44
  • Military Officers: 46

Cottage Industries

  • Brewers: 36
  • Comfort Services: 45
  • Enchanters: 14
  • Herbalists: 14
  • Jaminators: 46
  • Needleworkers: 45
  • Potters: 22
  • Preserve Makers: 37
  • Quilters: 18
  • Seamsters: 66
  • Spinners: 39
  • Tinker: 14
  • Weaver: 32

Artists

  • Actors: 13
  • Architects: 4
  • Bards: 20
  • Costumers: 7
  • Dancers: 14
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 11
  • Musicians: 38
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 38
  • Writers: 48

Produce Industries

  • Butter Churners: 46
  • Canners: 37
  • Cheesmakers: 48
  • Ice Merchants: 5
  • Millers: 26
  • Picklers: 21
  • Smokers: 16
  • Stockmakers: 13
  • Tobacconists: 20
  • Tallowmakers: 30

4741 of Räz Qec äbony Hasch's population work within a Foundational Occupation.

6886 of Räz Qec äbony Hasch's population do not work in a formal occupation, but do contribute to the local economy. 1010 (8%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Räz Qec äbony Hasch is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Räz Qec äbony Hasch is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Räz Qec äbony Hasch was attacked by soldiers from another nation, with orders to raid Räz Qec äbony Hasch. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Räz Qec äbony Hasch lost 187 people, 211 livestock, and 75 buildings. The conflict ended after roughly 163, when members of Räz Qec äbony Hasch's militia enacted an operation to assassinate an enemy noble. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Räz Qec äbony Hasch's forces. The war is remembered in legend by Räz Qec äbony Hasch's bards, historians, and legend keepers.

History